Skip to main content

Ruined King: A League of Legends Story - Launch Trailer - Nintendo Switch

Logo for the video game Ruined King: A League of Legends Story

Nintendo has a launch trailer for Airship Syndicate's new game Ruined King: A League of Legends Story. This is Airships second game release after Battle Chasers: Nightwar. The video description is as follows, "Explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in Ruined King: A League of Legends Story from Airship Syndicate and Riot Forge."

Joe Madureira has seemed to taken a step back on the art side this time and Ludo Lullabi has been one of the main artists drawing the cut scenes; which look amazing.

Ahri character from Ruined King: A League of Legends Story
Miss Fortune character from Ruined King: A League of Legends Story
Miss Fortune character on a burning ship from Ruined King: A League of Legends Story
Illaoi character from Ruined King: A League of Legends Story
The Ruined King character from Ruined King: A League of Legends Story
Close up of Braum character from Ruined King: A League of Legends Story
Yasuo character from Ruined King: A League of Legends Story
← Next Previous →

Comments

Popular posts from this blog

Art Advice 2.0 from Joe Madureira

Joe Madureira has continued voicing his art advice with details on what gear he uses, his influences, and skills needed for working in the game or comic industry. Art Advice 2.0 Now for the specific art questions I do get very often:   1-I use a technical pencil with HB lead 99% of the time. Staedler, Koo-in-oor, Prismacolor Turquoise, it’s all good. Take your pick. I use them all. Sometimes I work on paper that’s a little different ( smoother or more coarse ) and I may move up or down to an H or a B lead if needed. But I find H and 2H digs into the pap er and is too hard to erase ( Which sadly I do a lot of ) and B is too soft ( smudges like a mofo.) B is fantastic for going back over lines, darkening , and adding weight to your lines. Basically, ‘inking’ with a pencil. **Just keep a sheet of scrap paper under your hand or you will smudge the shit out of your drawing!!!** HB suits my needs 99% of the time. Really no need to switch it out, just adjust your pressure. Harder or...

Wayfinder Character Artwork by Joe Madureira

I've collected as much artwork as I could find from Airship Syndicate's new game Wayfinders that I believe is Joe Madureira's work. Enjoy the collection! First he's some early concept art for Project Skylight (Which is now Wayfinder).  Next here's some marketing artwork for the game featuring the main heros (aka Wayfinders). Here's some high resolution images of the individual Wayfinders: Wingrave The Seeker Wingrave is a templar clad in spell-forged armor and sustained by his faith in the Architects. He's a natural leader and true champion, always ready to defend the innocent and to smite the forces of evil. Silo The Tactician  Swift and precise, Silo makes every shot count. Born into a family of smugglers, he spent his life running under the radar and challenging tyrants. Now he's using those same skills to fight the Gloom. Silo loves long odds—the greater the challenge, the greater the thrill. Niss The Shadow Dancer  Niss is kin to the shadows, and ...

Newsarama interview with Joe Madureira on Savage Wolverine

Over at Newsarama.com they have an interview with Joe Madureira and Zeb Wells talking about their upcoming 3 issue run on Savage Wolverine. Give it a read and check out the new pages! Newsarama: Zeb, Joe, following the Avenging Spider-Man arc you did together, you're working again on Savage Wolverine. What's unique and special about this partnership that has you returning to it? Zeb Wells: There's an energy to Joe's artwork that I really like writing for, and the storytelling is so strong. It's just so much fun to be alone in your office — which is usually so depressing — and seeing his artwork in your head as you write. It makes it a fun experience. Joe Madureira: I'm blushing right now! [Laughs.] Originally when we were trying to figure out what I was going to work on at Marvel, they had sent me stuff from various writers — I had just been away for a while. I didn't even know what characters were cool anymore, or what was going on with S...