Skip to main content

Darksiders II May Be The Last Release In The Series

**UPDATE** Jason Rubin has backtracked his comment and explained what he actually meant.
“A quote from a recent interview I did has been reported out of context by a number of news outlets."

“The quote implied that I am not enthusiastically behind the Darksiders universe, and that THQ has made decisions not to continue the Darksiders franchise. This is simply untrue.

“My quote, ‘I can get the team to make other interesting games,’ was intended in the context of having different teams within this incredibly talented studio work on new original IP, as well as continuing to support the Darksiders franchise.

“I enjoyed the original game when it came out, and one of my first tweets as president of THQ was, ‘Best part of my new job at THQ? When the Darksiders II playable suddenly drops on my desk… @thq’. Since that tweet I have been playing a lot of Darksiders II and it is far better than the first.

“I’m incredibly excited about Vigil and the Darksiders franchise. Keep your eyes peeled on Monday for an awesome new trailer that brings the world to life in a way you haven’t seen before!”
Disappointing news for fans of the Darksiders series... in a recent interview with Jason Rubin, the new head of THQ, he kind of hints that he would like the Vigil games team to focus on other game ideas...
“Darksiders II is very interesting but I think I can get that team to make other very interesting games,” Rubin said.
Hopefully the sales of Darksiders II will help to change Rubin's mind.

However, on Rubin's twitter he praises Darksiders II by saying

Jason Rubin ‏@Jason_Rubin
Great day at Vigil. I love Darksiders II. Don't believe the web. Wish I had a clone so I had enough time to complete the game!
So only Jason and the team at Vigil knows what is really happening with the future of the Darksiders series. Here's hoping it's a bright future.

← Next Previous →

Comments

Anonymous said…
He corrected himself by saying that he thinks that Vigil can work on other stories as well as the Darksiders series.
Anonymous said…
It's true here is a link to the sight that says that. The site is http://www.hookedgamers.com/blogs/markbarley/2012/06/14/jason_rubin_backtracks_on_statements_regarding_darksiders_future.html
Mike said…
Ahh thanks for this!

Popular posts from this blog

Wayfinder Character Artwork by Joe Madureira

I've collected as much artwork as I could find from Airship Syndicate's new game Wayfinders that I believe is Joe Madureira's work. Enjoy the collection! First he's some early concept art for Project Skylight (Which is now Wayfinder).  Next here's some marketing artwork for the game featuring the main heros (aka Wayfinders). Here's some high resolution images of the individual Wayfinders: Wingrave The Seeker Wingrave is a templar clad in spell-forged armor and sustained by his faith in the Architects. He's a natural leader and true champion, always ready to defend the innocent and to smite the forces of evil. Silo The Tactician  Swift and precise, Silo makes every shot count. Born into a family of smugglers, he spent his life running under the radar and challenging tyrants. Now he's using those same skills to fight the Gloom. Silo loves long odds—the greater the challenge, the greater the thrill. Niss The Shadow Dancer  Niss is kin to the shadows, and

Art Advice 2.0 from Joe Madureira

Joe Madureira has continued voicing his art advice with details on what gear he uses, his influences, and skills needed for working in the game or comic industry. Art Advice 2.0 Now for the specific art questions I do get very often:   1-I use a technical pencil with HB lead 99% of the time. Staedler, Koo-in-oor, Prismacolor Turquoise, it’s all good. Take your pick. I use them all. Sometimes I work on paper that’s a little different ( smoother or more coarse ) and I may move up or down to an H or a B lead if needed. But I find H and 2H digs into the pap er and is too hard to erase ( Which sadly I do a lot of ) and B is too soft ( smudges like a mofo.) B is fantastic for going back over lines, darkening , and adding weight to your lines. Basically, ‘inking’ with a pencil. **Just keep a sheet of scrap paper under your hand or you will smudge the shit out of your drawing!!!** HB suits my needs 99% of the time. Really no need to switch it out, just adjust your pressure. Harder or lig

Joe Madureira Featured on Playstation Blog for Wayfinder Interview

 Over at the Playstation Blog there's an interview with Joe Madureira discussing his character design philosophy for Wayfinder, an upcoming online action co-op RPG developed by Airship Syndicate. Read the article here , or below! Learn how Wayfinder takes colorful heroes from pages to play – Early Access begins August 15 Written by Nerium Strom Content Marketing Manager, Digital Extremes Comic artist and Creative Director Joe Madureira discusses making characters that matter. Airship Syndicate, the developer behind the upcoming online co-op RPG Wayfinder, loves a colorful world. It’s no surprise why, either. The team’s co-founder — artist and Creative Director Joe Madureira — traces his roots back to the equally vivid world of professional comics. It’s a legacy you can clearly see in the bold, vibrant character designs of the titular Wayfinders themselves. These are heroes, called back from death to push back a hostile force in an ever-expanding, thriving online world when Early A