Over at GamingBolt they had an exclusive interview with game lead and designer Ryan Stefanelli as well as product development director at THQ Nordic Reinhard Pollice. Read it below! What inspired you to bring Battle Chasers into the video game realm as a JRPG? How difficult has it been translating the comic’s tone and style to gameplay? When we decided it was time to bring Battle Chasers back, one of our first questions was… which character do you play? Is there a way to play all of them? Those of us who started Airship all love the RPG genre, the classic JRPGs in particular, so when the thought occurred to us to bring the two together, it seemed like a perfect fit. Translating Battle Chasers into an RPG has been pretty easy, especially since the series itself was directly inspired by JRPGs. So in a way, it’s like the whole thing coming around full circle. What is the overarching plot for Battle Chasers: Nightwar and how does it tie into the comic book? The powerful wiza...